#pragma once

#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>

#include <vector>
#include <iostream>
#include <Windows.h>
#include <gl/GL.h>

static const float DELTA = 1.0f / 60.0f;
static const float PI = 3.14159265f;
static const float PI_2 = 1.5707963f;